Defense

=Hashtag Done: Defense=



CASTELLAN
Perhaps the most important thing in your main or any castle. The strength of the castellan is reflected in the strength of your men while attacking and defending. so as you gather tools from the robber barons you want to really pay attention to those that impact melee and ranged power so you can build yourself a kick-butt castellan. As a rule of thumb your castellan should be equal to or ten points higher in both melee and ranged power than your level; meaning if you are a 42, your castellan should be minimally 42 melee/42 ranged, ideally 52 melee/52 ranged.

Remember you’re asking your alliance members to send their men to defend you. if your castellan is garbage, that’s asking them to send their men on suicide missions, they won’t (and should not have to) do that, nor should you. It’s on everyone to keep their house strong. It keeps us all strong.

You should always keep a handful of different castellan sets. If you are not in storms you can also utilize that castellan spot to quickly swap your equipment. Swap out the castellans as needed based on what game is in play and who is attacking you.

Use a ​Fire Castellan when you are offline and your troops are stationed at a safe house or when the incoming on you will result in great loss. For more information see Fire Castellan FAQ.

WALL TOOLS
If you are below level 40 your wall defense should be set to 50-0-50 with melee 60% and ranged 40%. above 40 wall defense should be set to 100-0-0 or 0-0-100 with melee 70% and ranged 30%. obviously if under attack you re-jigger to deflect the attack in play.

if you’re a ruby player - keep a set of non-ruby tools on hand. whenever a RB attacks, flip your tools to rocks or a lower level tool - save your murder holes and high end gate tools for a player attack. then after the RB hit is over move your ruby tools back into place. always have multiple tools in each slot, that way if you’re attacked while offline and one of them is taken out, another slides into it’s place and you’re still covered. Let’s work on building up to 10/slot.

Also, the next time the nomads are in town you might want to buy some of the Lime Power Bombs - they cost 95 tablets each, so if you hit a few nomads you can easily get a few bombs. These are nasty - and good to have in your arsenal.

The wall defense you should have is 3 Murder holes and 1 Arrow slit - if you have a moat - fire moats. Tar kettles are fine if you’re under level 40, once you hit 40 you should have a mix of Tar kettles and Murder holes working your way to the final mix of Murder holes and Arrow slit which if you’re a 70 is essentially mandatory. They should be at least 5 per slot so if you’re hit you have back up - 10 is preferable.



GEMS
​You want to invest into getting Gem of the rebellion (for courtyard strength) and Gem of rampart (for defenders on the wall) for your castellan. Based on castellan bonuses either for wall or courtyard you want to make the best combination that will allow you to hold the wall and have some strength left over to fight in courtyard.

HEROS
Heros, are interesting they giveth and they taketh away - use them wisely and carefully and switch them out as you see fit don't plug one in and say "good that's done" think of them as fluid -  and you'll get more bang for your buck.

For example the glory heros are not important on a day-to-day basis, unless you’re attacking, but during the Foreign Lord’s Invasion you may want to plug them in to garner as much glory as possible and then pull them out during regular game play for something like “15% more strength in the courtyard”