Setting Up Main



in the beginning you’re going to want to fulfill the system quests - build this, build that, because you get gifts for your work, but as you move along in the game some of what you’ve built becomes unnecessary.

once you have OPs your main should be used for defensive men only. if you keep offensive men in there it’s like advertising “hi, i’m a glory hit, come and get me” so move them out to your OP. your OP will become your base for your standing army - which is why you want a food OP to feed them. you’ll launch all attacks from your OP. there’s an unwritten rule that OPs are not to be attacked, so you know your army will be safe. an additional boon to this set up.

Castellan
Perhaps the most important thing in your main or any castle. the strength of the castellan is reflected in the strength of your men while attacking and defending. so as you gather tools from the robber barrons you want to really pay attention to those that impact melee and ranged power so you can build yourself a kick-butt castellan. as a rule of thumb your castellan should be equal to or ten points higher in both melee and ranged power than your level. meaning if you are a 42, your castellan should be minimally 42 melee/42 ranged, ideally 52 melee/52 ranged.

remember you’re asking your alliance members to send their men to defend you. if your castellan is garbage, that’s asking them to send their men on suicide missions, they won’t (and should not have to) do that. nor should you, it’s on everyone to keep their house strong. it keeps us all strong.

Commanders
We already have a section on this so here’s the link in lieu of inserting all that information here: sfoutlaws.weebly.com/commanders.html