Berimond



The Battle for Berimond

Berimond is the GGE equivalent of Capture the Flag. The event is split into two sides – the Bears and the Lions. The goal is to capture the enemy’s capital and drive them from the land.

You start with a simple camp that you need to build up and a short peace period (usu. 24 hours). Everyone from our alliance will be on the same side/team as you. This allows us to support each other.

Berimond is designed as an attack event, so there is a great deal of attacking at all times of day. Many alliances take the “Vegas” approach of “what happens in Berimond stays in Berimond.” That said, some of our same attack rules should be adhered to. Namely, don’t hit alliances with whom we have an NAA (including other AF subs) and anyone currently involved in the server war (KON, MISC, etc).

A good rule of thumb is waiting 6-12 hours after it starts to move in. If you have questions, feel free to ask any of the more experienced members who have been there before and are participating this time.

When starting Berimond, there are three pre-made camps that you can choose from, with different costs. The first option is the least developed camp, which comes free. The second option(the one I recommend) is a camp with more buildings (drill grounds, tents, and supply storehouses), which costs 9000 of each resource. The third option, which is the most developed of the three, costs 49000 rubies. Note that you get a castellan slot in Berimond, so put some good equipment on it.

Berimond is like Thorn King or Blade Coast in that you need to send over tools, preferably ladders, rams, wood mantlets (aka Natty tools). A big advantage relative to those events is that it does not cost any coins to ship the troops and tools over.

You can also recruit unique troops locally - the “Muscle Man” and “Marksman” - using coins. These troops do not take up food or space in your camps. If injured in battle, they will die rather than going to the hospital. They will be in the auxiliary headquarters, which will take resources to upgrade. They can be recruited in the training ground. Another advantage is the recruiting of a super-cheap, super-fast, range & melee unit called "Auxiliaries" for only 80 and 85 gold each. They recruit 5 per ~1 minute with Aristocratic 80,000 feasting in effect.

When picking targets, I suggest this approach: 1.      Find camps near your level (+/- 10 levels) 2.      Player with a low title (e.g., Baron thru Duke) 3.      Player in a fairly weak alliance Then send your spies. As with glory points, a weak castellan and plenty of troops are good for maximum gallantry points. However, gallantry points max at 20 per attack on a camp, which happens somewhere around 300-400 defenders.

Our best guess is that the scale for attacking camps is roughly as follows: 1 point for empty camp 5 points for 1-100 troops at camp 10 points for 101-300 at camp 20 points for anything above 300 You may want to send out multiple attacks at the same time, especially when attacking castles that are not well defended. For every three enemy camps you defeat, you receive a “support pack” of a small amount of wood and stone.

You get gallantry about 10-15 points, 50 troops, and some resources for capturing an RV. You cannot attack an RV until its accompanying watchtower has been defeated. When that happens, it is a race to get there. Consider using a speed commander for this. Once an RV has been captured, it’s cool down period is 24 hours until it can be attacked again. TIP: many of these open up first thing in the morning - bookmark them so you can launch when they open. Also, they switch sides after they have been captured, so you will find many of the RVs that are closest to you to attack behind your own lines.

You get at least 300 gallantry points for defeating a watchtower (the more troops there are, the more gallantry points you get). But they are fairly well defended. You’ll probably want at least 300-400 troops to attack one, as well as lots of mantlets and some sac troops

The watchtowers take 20-4600 attacks to knock them out (the later ones require more and are better defended). There is no cooldown. Once a watchtower is knocked out, you can attack its RVs (and the next watchtower).

TIP: 2 Sac waves always work on the watchtowers. The best approach is to send a 90/90 commander, 2 sac waves, and 25 wood mantlets on all three sides along with ranged troops in the 3rd waves (with a few ladders & rams), and melee troops in the 4th wave. You will always win, no matter what. However, troop loss will vary, from 80 to 100.

Given that it is so hard to defend your camp (unless you spend a month’s salary on rubies to build up your defenses), it is probably advisable to send your troops away when you are offline. Storing your troops at the capital is recommended for 12 hours.

After the enemy capital is defeated, any camp that is defeated will be destroyed and that player will then be out of Berimond.

TIP: While you are away, storing your troops in the capital or an RV is your best bet. The bear capital usually somewhere near 1537:60. The lion capital is usually somewhere near 1060:61.

Recently, GGE introduced the “Pride of Berimond” for ruby buyers (or as a one-time gift). These can dramatically increase the gallantry points you receive (25% per).

There are rewards for getting specific amounts of gallantry points. For example, if you get 50,000 gallantry points, you get a deco called “Witness to the Past”.

The factions are split into two different level groups: level 30-69 and level 70 For both level groups, being top 250 in the faction gives you 250 of each veteran Flame Bearers and Composite Bowmen.

Rewards for level 30-69 group Top 100: A unique piece of equipment(goes together with the equipment that is awarded for being top 50) Top 50: A unique piece of equipment(goes together with the equipment that is awarded for being top 100) Top 1: A legendary hero Rewards for level 70 group Top 250: 250 of each Veteran Flame Bearers and Veteran Composite Bowmen Top 100: A unique piece of a 90/90 commander(which is 5 pieces, including a hero) that is randomized every time Top 1: A unique hero that goes with the 90/90 commander.

Some additional tips: You can be successful without sending any troops and you get goodies even with minimal activity.

In a basic sense the keys are:
 * good commander w/ courtyard gems
 * hit current enemy 'watchtower'-- an NPC only 2 clicks away.
 * Always Feast aristo-80K & recruit the versatile auxiliaries - a wonderful unit - about as fast to recruit as Vet. Swordsmen, but only costs 80-85 gc instead of 400+ per unit! Alas they stay in Berimond.


 * use wood and stone from the watchtowers to build training ground & auxiliary up to level 5.
 * Unlike Thorn King, et al, Berimond starts at 170 morale! Try to get it up to 185-190 by the end of the event.
 * Max of 1100 Auxiliaries: Consider 3:2 Range:Melee ratio as this allows 2 simultaneous hits on the Watchtower.
 * 2 waves of sacrifice should work on every watchtower
 * Use all ranged troops in wave 3 - 20 mantlets on each of 3 flanks; send all melee in wave 4
 * ^^ this can be tweaked as you like. Mantlets are not essential as auxiliaries are cheap, but active players want to use them as the 230 PO piece requires 40,000 gallantry per event.

if time is the most limited resource then the main reason to enter beri, is to get all the free goodies, gems, ruby tools, and 230 P.O. Witness to the Past (upon reaching 40,000 gallantry).

In order to maximize efficiency, here are tips to consider:

1. always 2 waves of sac vs watchtower, hit on 3 sides for courtyard bonus...

2. mantlet use can be modified (16 instead of 20 for example), or 0 in the front using ratio of range:melee... (remember this is an NPC, so +23% NPC courtyard is nice)

3. hitting 0 defense players (no fires in Beri) with 26-32 units (no tools) is an advanced tactic to gain free ruby carts (more later)...

4. from Beri World Map - 5th button from the left (where "Seek Enemies for Honor" button is in green)  click "Go to front" (saves time looking for watchtower - as they shift away; and

5. before you logout send troops away to your side's Capital; it's only 3 minutes away and impervious to attack! No point in even defending attacks unless from an enemy

More tips: bookmark your Berimond Capital for storing troops. It may *seem* far (200 distance) but stationing is always (5 distance away).

20-25 (4 minute attacks) on the enemy Watchtowers (about 100 total should be enough to get the*all the goodies* i.e. 40,000 gallantry = 230 P.O. piece

WT quick access: World Map 5th button from left "Go to the Front") espi takes 6 seconds at coin speed.  A good commander takes 4 minutes at coin speed to attack. You gain rubies from attacks like other NPCs in the game.