Kingdom Entry

Entering Fire Peaks or Burning Sands
Those of you who need to enter Fire Peaks (Fire) and/or Burning Sands (Sands) should read through the following very carefully. It is our sincere goal to prepare you as thoroughly as possible before entering these two kingdoms because, once you’re there… it’s a mad-mad-mad dash for RV's and likely the longest, stress-inducing 12 minutes you will spend playing Goodgame Empire. Read on Outlaws!



Preparation
- Bobby Unser

Outlaws leadership will provide members the opportunity by placing them in an ideal location for RV spawns but… it’s up to the member (the entrant) to prepare for that moment. Preparation is THEE MOST IMPORTANT part of the process for entering Fire or Sands. ​Period. The following is a preparation checklist members can use to verify readiness for entering a Kingdom.



Speed
There’s a reason we chose Bobby Unser’s quote. When you're in Fire or Sands capturing RVs, SPEED is critical. You don’t need high % glory... 90% Range...  90% Melee...  High % courtyard bonus...  5th or 6th waves... what you need... is... SPEED. ​Here’s what you need to boost your SPEED...

Capture Attack Formations


Capture Attack Formations The above picture shows how to setup one of the fastest capture formations for RVs. Once you set this up the first time, save it to a preset so you can load it again quickly for the next capture. There are many other capture attack formations that can be used. Check with your deputies, generals and war marshals for optimal formations they've used or come across.

Housekeeping
In order to provide optimal slots for entry, Outlaws leadership will: 1) Identify all members who can & need to go to Sands or Fire  2)  Work with members to assemble an entry list schedule 3) Notify members when the time for entry into a Kingdom is near  4)  Notify member when to go into Sands or Fire ​ Once members are notified of the possible entry slot nearing, they should: 1) Review this page and make sure they're ready to go. If a member is not ready, they must bow       out and notify Outlaws leadership. Leadership will move to the next member on the list.

Time to go...
Once you get the OK... You're good to go. Choose your “starter castle” option
 * Pay entry fees
 * Enter EAST (or whatever leadership assigns)
 * Name your castle

You're in!
'''As fast as you can... using skip times and/or rubies...''' 1. Build lootwarehouse (needed for RV captures) 2. Build storehouse to level 4 or 5 3. Send over as many resources as you can (remember food for troops) 4. Build stables to level 3 5. Build hospital to level 4 6. Send over capture troops (from fast capture troop list) 7. START CAPTURING RV'S -- Send out as many RV caps as you can. Focus on: a) RVs closest to your castle; b)Food RVs NOTE: On your first attack, the game will ask if you want to give up protection (the bird). You should answer YES. NOTE: During RV caps, watch chat & msgs for advice but don't waste time responding. '''CAP RVs. Period.''' 8. In between caps, continue to raise your storehouse, barracks, food buildings, keep, walls, towers and gate and send over resources as necessary. 9. Send over defense tools & ~200 defense troops for your walls & gate 10. Setup Castellan and wall/gate defense

After the dust settles
1) Coordinate RV returns with other players.  2)  Setup RV defenses (dealer's choice - 1 troop, 10 troops, 50 troops -- your castle has to feed them) 3) Setup offline castle defense (don't leave it set for the dragon or whatever you had set for caps)  4)  Build out your castle and... have fun

************************ You can capture up to 10 each of food, wood and stone RVs in Sands & Fire ***************************

A Few Words About Fair Play
1) This is a "blind" chase.  Meaning, it's hard to tell how many other players are chasing the same RV you've launched on.  You can only see Outlaws members chasing RVs.  So, as a courtesy, if you see launch lines on an RV (purple-ish), it’s someone from Outlaws.  They've likely invested rubies or feathers on the launch so if possible, choose a different RV to chase.  2)  Once you capture a RV, you'll likely see many purple-ish lines coming in. Don't freak out. These are all players who launched during your cap. Their caps will bounce. If a player launches a capture on the RV after you capped the RV, you should msg them and ask them to pull the attack. 3) After you capture the RV, recall all attack troops except for one. You'll need the troops for other captures.  4)  If another player happens to capture your captured RV... park the anger, be cool and msg them. 99% of the time, everybody cooperates, RVs are given back and there's no GGE road rage. If you run into the 1%, contact leadership to assist.